Phaser Tilemap — Perlin Terrain

Single terrain filled with Perlin noise · 13-tile autotiling (CENTER, EDGE_*, OUT_*, IN_*) · Home

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Terrain curve (Bezier — drag points)

0 1 Input Output
Noise only
Noises + curve preview

Gradient (noise → color)

Affects only Noises + curve preview. Water (noise 0 → Threshold) is fixed blue; terrain (Threshold → 1) uses the stops below. Threshold comes from the "Threshold (terrain if noise >)" input.

Color Position in gradient
12:00
FPS: — Mem: —

WASD — pan. Passe o mouse para destacar o tile; clique para inspecionar no console (F12) — tile, vizinhos e mapeamento TSX.

Tileset roles are read from assets/flurmimons_tileset___nature_by_flurmimon_d9leui9.tsx for all terrains (property terrain="…", type terrain). Set role to CENTER, EDGE_N, EDGE_E, EDGE_S, EDGE_W, OUT_NE, OUT_SE, OUT_SW, OUT_NW, IN_NE, IN_SE, IN_SW, IN_NW. The first fully populated terrain in the TSX is used as the layout template for any terrain that only defines CENTER.

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