Simplex PolkaDot Noise

3D simplex on sphere; 2D = equirectangular unwrap. Cities from dots; roads = great-circle arcs · Home

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Polka (dots)

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0.88
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Base (world)

Water level

Height

Standard

Custom (octaves / persistence / lacunarity)

Ocean (two noises)

Second noise as cutout (above threshold = more sea). Offset X/Y and seed 2 for the extra noise.

Land / water

Use Base and Water level above.

Moisture

Standard

Custom

Pole noise

Standard

Custom

Biomes

Planet / Globe

2D canvas (equirectangular unwrap)

Sphere (drag to rotate; click → console debug). Planet biomes always on.

Compiling shaders…

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