Choose an app 👇
Generate terrain with Perlin noise, paint layers, and export as CSV for Phaser (load.tilemapCSV + arcade physics).
Tweak scale, octaves, persistence and see each noise layer update live. For YouTube and teaching.
Play with scale, threshold, smoothness and colors for a 2D simplex-based polkadot pattern (ashima/webgl-noise).
Same world noise as the globe but on a cylinder (open top/bottom). Horizontal wrap without pole distortion.
Single terrain filled with Perlin noise and 13-tile autotiling (CENTER, edges, convex/concave corners). Reads tile roles from the flurmimons TSX.
Full-page demo: random noise tile map with camera following each new tile. Speed ramps from 1 tile/sec to 8/sec. For YouTube / Perlin comparison.
Same demo as above but driven by Perlin noise (seed + scale 0.1). Smooth terrain, linked controls; ideal to compare with the random version.
Load terrain JSON and a tileset image, assign tile types to frames, and view the map. Export or load assignments from the server.